Interrupts mechanics polishing: Interrupts are now unaffected by equipped weapon casting time reduction modifiers. Monk: Divine Favor: Blessed Light: decreased casting time to 1/4 second, reduced Energy cost to 5. Increased recharge time to 4 seconds. Boon Signet: heal for 81 health @ 12 instead of 68 ((Glimmer of Light + Boon Signet) : 2). Divine Intervention: lowered recharge time to 25 seconds. Smiter's Boon (PvP): reduced the cost to 5 Energy, decreased recharge time to 15 seconds, increased the spell's duration to 20 seconds. Spell Breaker: decreased casting time to 1/4 second. Recharge time of the spell is lowered to 35 seconds. Spell Shield: decrease skills disable effect by 2 times (from 6 to 3 seconds @ 12). Withdraw Hexes: cost dropped to 5 mana. Additional skill recharge decreased by 2 times (from 8 to 4 seconds @ 12). Healing Prayers: Dwayna's Sorrow: increase healing amount to as of Heal Party. Glimmer of Light: Enhanced functionality to: Elite Spell. Heal target ally for 10...130...160 Health. Increased recharge time to 4 seconds. Healing Light: decreased casting time to 3/4 second. Healing Ring: decrease recharge time to 6. Heal Party: reduce recharging time to 15. Renew Life: casting time decreased to 3 seconds. Restore Life: the same. Spotless Mind: Changed functionality to: Enchantment Spell. For 1...12...15 seconds, target ally loses a hex every 5 seconds. Spotless Soul: Changed functionality to: Enchantment Spell. For 1...12...15 seconds, target ally loses a condition every 3 seconds. Supportive Spirit: decrease duration from 19 seconds to 16 @ 12 attr., increase healing amount to 39 (Spirit Bond @ 12 : 2) and decrease recharge time to 5. Protection Prayers: Aegis (PvP): lowered the spell's recharge time to 25 seconds. Amity: lowered the spell's recharge time to 35 seconds. Dismiss Condition: decreased casting time to 1/4 second. Recharge time increased to 4 seconds. Divert Hexes: decreased casting time to 1/4 second, reduced the cost to 5 Energy. Increased recharge time to 6 seconds. Mark of Protection: lowered the spell's recharge time to 40 seconds. Pacifism: decrease casting time to 1 second. Rebirth: remove remaining energy consumption. Life Sheath: Changed functionality to: Elite Spell. Remove 0...2...2 condition[s] from target ally. For each condition removed, that ally is healed for 10...58...70 Health. Extended the spell's recharge time to 3 seconds. Reverse Hex: increased recharge time to 12 seconds, reduced the cost to 5 Energy. Shield of Absorption: decreased casting time to 1/4 second, increased recharge time to 12 seconds. Vital Blessing: decrease the cost to 5 energy. Zealous Benediction: decreased casting time to 1/4 second. Smiting Prayers: Ray of Judgment: decrease casting time to 1 second. Signet of Judgment: remove the PvP version. As wiki.guildwars.com discussion states, adding it was an epic fail. Strength of Honor (PvP): target ally deals 2...10...12 more damage in melee. In other words, boost it to be only 2 times weaker than its PvE version. Word of Censure: decrease the cost to 5. No attribute: Light of Dwayna: decrease the cost to 20. Purge Signet: decrease energy loss to 5 per removed state, set the activation time to 1 second. Vengeance: increase enchantment duration to 45 seconds. Warrior: Axe Mastery: Critical Chop: decrease recharge time to 12 seconds. Triple Chop: decrease recharge time to 8 seconds. Hammer Mastery: Belly Smash: decrease recharge time to 8 seconds. Counter Blow: adjust to deal +10 damage @ 12 attributes. Magehunter's Smash: ...if your target is under the effects of an enchantment, this attack deals +16 damage (@ 12 attr.) and cannot be blocked. Strength: "I Will Survive!": decrease recharge time to 25 seconds. Bull's Charge: you move and attack 33% faster instead of only fast-moving. Disarm: decrease cooldown to 15 seconds. Primal Rage: you attack, move and gain adrenaline 33% faster, but you take double damage. Rage of the Ntouka: decrease recharge time to 12 seconds. Signet of Strength: decrease recharge time to 30 seconds. Warrior's Cunning: decrease recharge time to 45 seconds. Swordsmanship: Crippling Slash: If this attack hits, target foe is Crippled for 5...13...15 seconds, begins Bleeding for 10...22...25 seconds and takes +1...8...10 damage. Hamstring: decrease recharge time to 12 seconds. Savage Slash: decrease recharge time to 12 seconds. Tactics: "Retreat!": needs to start lasting 15 seconds @ 14 attributes. Protector's Defense: decrease recharge time to 25 seconds. Shove: decrease recharge time to 12 seconds. Wary Stance: increase recharge time to 20, decrease the cost to 5. No attribute: "For Great Justice!" (PvP): increase duration to 14 seconds. Distracting Strike: decrease recharge time to 12 seconds. Skull Crack: reduce the cost to 7 adrenaline. (Also possibly: "If it hits, this attack interrupts the target's current action and that foe is Dazed for 5 seconds"). Ranger: Beast Mastery: Brutal Strike: ...If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5...29...35 damage and starts Bleeding for 5 seconds (might depend on the strength of BM attribute, but shouldn't last longer than 8 seconds). Call of Haste (PvP): For 30 seconds, your animal companion has a 25% faster attack speed and moves 33% faster. Feral Lunge: decrease recharge time to 8 seconds. Predator's Pounce: Deals +10...34...40 damage (damage increased a little bit). Your pet gains 5...41...50 Health if this attack hits. Predatory Bond (PvP): decrease the cost to 5. Predatory Season: increase healing bonus to 6 per hit. Primal Echoes: decrease recharge time to 45 seconds. Scavenger Strike: decrease recharge time to 8 seconds. Symbiosis: decrease recharge time to 45 seconds. Toxicity: decrease recharge time to 45 seconds. Expertise: Expert Focus: decrease the cost to 5. Markman's Wager: decrease activation time to 1 second. Marksmanship: Arcing Shot: decrease recharge time to 5 seconds. Barrage: needs a very slight damage boost, to be +19 @ 12 attr. instead of +17. Concussion Shot: decrease required mana to 20, increase recharge time to 8. Determined Shot: needs slight damage boost, to deal the same +19 damage @ 12 Marksmanship. Disrupting Shot: decrease recharge time to 10. Hunter's Shot: revert mechanics back to "strike for +3..13 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3..21 seconds". The recharge is still 10 seconds, the activation reverts back to what it was, instead of only 1 second. Keen Arrow (PvP): needs to have its primary damage increased by 5 points, to be +9 @ 12 attr. Penetrating Attack (PvP): needs exacly the same damage boost by 5 (+14 dmg @ 12 at.). Precision Shot: needs a damage boost by 2 (+11 @ 12 attributes). Sloth Hunter's Shot (PvP): drop recharge time to 12, increase initial damage by +2 at 12 attributes and make additional damage be equal to of the initial (+19/19 damage @ 12 attr.). Sundering Attack (PvP): see Penetrating Attack. Wilderness Survival: Brambles: decrease recharge time to 45 seconds and activation time to 4 seconds. Choking Gas: decrease recharge time to 20 seconds. Famine: increase the damage to be 35 @ 12 attributes instead of 30. Healing Spring: remove easy interruption from this trap. Ignite Arrows: increase duration to 36 seconds. Melandru's Arrows: strip Bleeding for Poisoned condition. Pestilence: decrease recharge time to 45 seconds. Quicksand: decrease recharge time to 25 seconds. Roaring Winds: decrease recharge time to 45 seconds. Scavenger's Focus: decrease recharge time to 15 seconds. Tripwire: decrease recharge time to 25 seconds. Troll Unguent: decrease activation time to 2 seconds. Winter: decrease recharge time to 45 seconds. Necromancer: Blood Magic: Barbed Signet: recharge time increased to 15 seconds, affected range switched to Nearby. Blood Bond: the cost increased to 10 seconds, spell range switched to Nearby. Jaundiced Gaze: decrease the cost to 5 mana. Life Transfer: decrease recharge time to 15 seconds. Mark of Subversion: decrease recharge time to 25 seconds. Signet of Suffering: recharge time increased to 8. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding and Weakness for 2...13...16 seconds. Unholy Feast (PvP): decrease recharge time to 15 seconds. Vampiric Spirit: decrease casting time to 1 second. Well of Power: decrease recharge time to 12 seconds. Curses: Cacophony: reduce casting time to 1 second. Chilblains: increase recharge time to 10, drop the cost to 20 mana. Enfeeble (PvP): decrease recharge time to 8 seconds. Envenom Enchantments: decrease recharge time to 15 seconds. Feast of Corruption: decrease recharge time to 15 seconds. Plague Signet: Transfer all negative conditions with 100...180...200% of their remaining durations from yourself to target foe >> and all adjacent foes <<. Recharge time increases to 7. Poisoned Heart: change "adjacent" to "nearby". Reckless Haste: decrease mana cost to 10. Ulcerous Lungs: decrease the cost to 10, increase recharge time to 15. Well of Darkness: decrease recharging time to 15 seconds. Well of Ruin: decrease recharging time to 15 seconds. Death Magic: Animate Flesh Golem: decrease recharge time to 25 seconds. Aura of the Lich: decrease recharge time to 35 seconds. Consume Corpse: reduce mana cost to 5, add 6 seconds recharge. Death Nova: add Death Nova (PvP) version in which the activation time is reduced to 1 second. Malign Intervention: should last 2 more seconds @ 12 Death Magic and have recharge time increased from 5 to 6. Putrid Flesh: decrease spell cost to 5, add 6 seconds recharge. Vile Miasma: decrease recharge time to 12 seconds. Virulence: decrease recharge time to 12 seconds. Soul Reaping: Reaper's Mark: decrease recharge time to 12 seconds. Wail of Doom: needs to start giving 5 seconds duration @ 16 attributes. Mesmer: Fast Casting attribute modification: Fast Casting decreases the activation time of your Spells and Signets. >> (One fourth the initial effect for interrupts and no effect for non-Mesmer skills with an activation time less than 2 seconds.) << In PvE, each rank of Fast Casting decreases the recharge time for your Mesmer Spells by 3%. Domination Magic: Chaos Storm: decrease recharge time to 25 seconds. Elementalist: Assassin: Dagger Mastery: Temple Strike: the renewal should occur in 15 seconds. Ritualist: Restoration Magic: Mending Grip: decreased casting time to 1/4 second, boosted the amount of gained Health to 10...82...100 and lowered the spell's recharge time to 4 seconds. Soothing Memories: decreased casting time to 1/4 second. Weapon of Shadow: decreased casting time to 1/4 second. Spawning Power: Spirit Channeling: decreased casting time to 1/4 second. Dervish: Scythe Mastery: Lyssa's Assault: the recharge time should take 12 seconds. Wind Prayers: Lyssa's Haste (PvP): should be refreshed only in 20 seconds. Paragon: Abandoned due to the end of further Guild Wars 1 development.