Dragonlance Mod 

V 1.2

As you can guess this mod is a tc (total conversion) set in Dragonlance.
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New to Version 1.2
All uniques can be found, about 40 of them were out of order, so those can now be found, I had to redo them all, which accounts for the seeming lack of material in this update. Happy hunting.
Made monster hp in hell and nightmare more formula wise nightmare is *4 hp and *5 hp for hell.
More hotkeys :)
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New to Version 1.1
Mana Shield adds 1/5 damage
Haste
Speed/haste etc on bows
Dots
To Hit values fixed (monsters may be harder)
Apoc takes 250 mana
Eth takes all mana
Icons, spellbook reorganized
Truehart's warding modified
Truehart Shield Modified
Hands of Healing Spirit Modified
Chain Lightning range lessened
Gold piles to 20k
Resistances to 85 (or 80, I forget)
One new spell, Summon (its rare)
fireball and chain lit back to normal
mod difficulty vastly increased, you will die..count on it
Raping shrines removed, good shrines added
a few other fixes
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New to Version 10
Bows made better
Alot of gamebalance was fixed by decreasing the effectiveness of spells
Added a new spell, changed an old one, made some weaker etc
Added 3 new base items, all bows
Made some changes to some uniques
Fixed some bugs
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New to Version 9
All bugs fixed
All uniques converted
All base items converted (total of new ones is like 20+)
Prefixs and Suffixs fixed
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New to Version 8
Squashed Blood Sea Imp bug
Almost all uniques given new graphics
Added 14 new uniques
Added 3 new suffixs, made suffix and prefix a tad easier to find
Added 4 new base items
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New to Version 7
266 total item graphics, over 100 added. 
Some item graphics changed, more on the way
New monsters
Dragon bosses given attacks particular to their breath weapons 
New uniques, about 7
Spells can appear on certain non staff uniques
BARREL BUG FIXED!!!
A few new base items
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New to Version 6
Added 3 new uniques
Added 3 new monsters
Added 4 new bosses
Moved Adria
Moved Town Portals
Moved Start Locations
Knights now have Second Animations
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New to Version 5 
Life made Easier for Sorcerer's
Added 12 new uniques, converted some monsters (caves).
Added one new base item
Fixed many bugs
Verminaard can now appear where he was supposed to
New monster types made slightly more common although still rare
Added almost a dozen prefix and suffix
Added 3 new uniques
Fixed the difficulty of Chemosh Knights, they are a tad easier now
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New to Version 5 a

Added 4 all new monster graphic sets, downloadadble with dlm. They are Flesh Golem (Hork Demon), Troll Champion (Biclops), Bronze Golem (Crypt Demon), and lastly Blade Fiend (Reaper)
New title art from the dragonlance series
Tons of monsters in the catacombs and church, still not 100% there and in the caves. 
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New to Version 4

Added 4 new uniques
Added 3 new prefixes
Converted church (except for a few) for both monster and bosses.
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Coming Soon

Convert the rest of the uniques
More complex hex editing changes, rename a majority of the spell, 2 new spell to make warriors much more versatile. Hope to add in a new monster type if I can get the coding to fix the broken frames.
More uniques, prefixes, several new suffixes, and at least 5 new base items. Estimated Release Date: sometime around 4/10/00.
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Prefixes
Sacred-specified ac 5-50 appears on weapons, bows, and jewelry, very rare.
Habakuk's-a step above kings, 176-200, appears on bows, weapons and staffs. Very very rare
High Clerists-A step above Habbakuk, 201-300, weapons and staffs, super rare
fixed champions prefix..can be foudn more easily than kings like it should be, lowered qlevel on emerald and godly a bit.
changed some names of prefix's and suffix's

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Suffix's

Paladine-+21-30 to all, on bows, jewelry, weapons, and staffs. its doesn't get much rarer than this hehe. 
Ethereal-makes weapons and staves one handed (not bows..caused a bug that made bow look like an axe). Not too rare
lowered qlevel on whale slightly.
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Magic
only one new spell..haven't gotten around to adding more yet, will soon though. 
Lightning Bolt-pretty powerful lightning based spell, shoots a small electrical bolt that packs a good punch. books are very rare
books of apoc, nova, and id added..also appear on staffs. All very rare.
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Base items
Medallion-like an amulet, random 1-5 ac, of recovery (fastest recovery). Very rare

Bloodstone-like a ring, 1-20 ac random, of balance (faster hit recovery). Very rare

Blue Dragon Shield-25-40 ac, faster hit recovery. max dur-125, 120 str required. Very rare

Solamnic Plate-basically full plate but lowest level of hit recovery. 100 dur max, 90 str req, ac 51-75. Rare

Dragonmail-ac 76-100, of balance, 150 dur max, 120 str required. Very rare. 

Knight Shield-replaced Gothic shield, exactly same except lowest level of hit recovery. Rare

Draconian Sword-one handed sword, 175 max dura, 10-20 damage, of quickness (level 2 attack speed out of 4), 120 str required. Extremely rare

Dwarven Axe-one handed axe, 125 dur, 10-20 ac, of readiness (level 1 attack speed). 10-20 damage. 120 str req. Extremely rare.

Crossbow-65 dur, 10-20 ac, of speed (level 3 attack speed. 7-8 damage. 30 str 50 dex required. Very rare

Elven Bow-60 dur, 5-10 ac, 5-15 damage, of readiness. 45 str 120 dex. Very rare
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Uniques
I'll only say the item name and its base item and how rare it is..rest is up to you to find :)

Solostran's Bow-Elven Bow, very rare.

Dragon's Bane-Falchion, rare

Corrupt Dagger-dagger, uncommon

Frostreaver-Broad Axe, fairly rare

Flint's Axe-Dwarven Axe, fairly rare

Reorx's Fury-Dwarven Axe, obscenely rare

Nightbringer-Morning Star, rare

Staff of Magius-War Staff, extremely rare

Rabbitslayer-Dagger, very rare

Shield of Huma-Knight shield, extremely rare

Brightblade-Bastard sword, extremely rare

Wrymslayer-Draconian sword, very rare

Raistlin's Bloodstone-Bloodstone, very rare

Robe of Lunitari-Robe, rare

Shield of Bakarus-Blue Dragon Shield, very rare

Sword of Tears-Bastard sword, very very rare

Dragonlance-Bastard sword, very very rare

Red Dragonmail-Dragonmail, very rare

Starjewel-amulet, very very rare

Dalamar's Ring-ring, extremely rare

Kaz's Axe-Great axe, very rare

Hammer of Kharas-war hammer, fairly rare

Ariakan's Crown-crown, very rare

Incandescent Jerkin-leather armor, uncommon

Bloodfire-Great Sword, rare

Tuatha Crown-Crown, rare
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Monsters

I'll say the name, type he is, and stage he appears on (caves, hell etc, if its a special condition I will mark it as so with a *)

White Dragon Army-knight, hell
*Chemosh Knight-skeleton, appears on level 16
Blue Dragon Army-Knight, hell
Shadow Wight-hidden, hell
Dread Wolf-spitter, hell
Red Dragon Army-knight, hell
Bassir-storm rider, hell
Bakali-storm rider, hell
*Black Dragon Army-Knight, appears on level 13, hell
White Dragon-Viper, hell
Spectre-unraveler (all new monster type, many thanks to Dr. Zed for figurin out how to fix the animation bug and recoding them), caves
Baaz Draconian-balrog, caves
Kapak Draconian-balrog, hell
Sivak Draconian-balrog, hell
Aurak Draconian-balrog, hell
Brute-Devil Kin Brute, hell
Blue Dragon-viper, hell
Knight of the Thorn-Knight, hell
Knight of the Skull-Knight, hell
*Death Knight-knight, appears with diablo
*Knight of the Lily-knight, appears on level 16, hell
Bozak Draconian-balrog, caves
Troll-Storm Rider, caves
Hobgoblin-overlord, caves
Spawn on Takhsis-witch, hell
Dracolich-bone demon, hell
Minotaur-Lord Satyer, hell
*Chaos Lord-magma demon, appears with lazarus
Daemon Warrior-Mutant, hell
Cleric of Takhsis-Mage, hell
Black Robed Mage-mage, hell
Renegade Mage-mage, hell
*Archmage-mage, appears on level 15 and 16
Dark Queen-Diablo, appears on level 16
Black Dragon-viper, hell
Red Dragon-viper, hell
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Bosses

I'll say the boss name, his monster type, and level he appears on

Raistlin Majere-lazarus, level 15
Dracart the Corruptor-mage, level 15 with laz
Dalamar the dark-mage, level 15 with laz
Dragon Highlord Verminaard-Warlord of Blood, level 13
Lord Soth-death knight, level 16
Chemosh-Diablo, level 16
Avatar of Chemosh, Level 16
Trog-Baaz Draconian, level 11
Fewmaster Toede-Hobgoblin, level 11
Kalak-Bozak Draconian, level 12
Hazgal-Troll, level 12
Soulfire-Spectre, level 12
The Nightwatcher-Knight of the Thorn, level 13
The Nightlord-Cleric of Takhsis, level 13
Khisanth-black dragon, level 13
Pyros-red dragon, level 13
Sleet-white dragon, level 14
Sir Garik-Knight of the Skull, level 14
Dragon Highlord Fealfas-White Dragon Army, level 13
Gadar-brute, level 14
Graal-Sivak Draconian, level 14
Skie-blue dragon, level 15
Dragon Highlord Kitiara-blue dragon army, level 14
Deathspark-Bassir, level 13
Bathalis-bakali, level 14
Dragomir-dracolich, level 13
Deathowl-dread wolf, level 14
Gakhan-Aurak Draconian, level 15
Kazal-Kapak draconian, level 13
Ladonna-black robed mage, level 14
Fistandantilus-archmage, level 16
Steel Brightblade-Knight of the Lily, level 14
Ariakan-Knight of the Lily, level 16
Galan Dracos-Renegade Mage, level 15
Dragon Highlord Ariakus-red dragon army, level 15
Chaos-Chaos Lord, level 15
Darksoul-Daemon Warrior, level 15
Soul Eater-Shadow Wight, level 15
Sargas-minotaur, level 15
Takhsis-Spawn of Takhsis, level 15
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Other things

As far as bugs go there are is only one major one I can think of, thats the battle.net bug. Sometimes if ya join a game or someone joins yours the game will hang, not sure why but I'm working on fixing it. (I think I have fixed this by taking out Warlord of Blood, more testing required). This game is hard..extremely hard, I recommend you go slowly and really watch out, just because you know a monster type doesn't mean you know its attack. I played with alot of the attack types so you will see some weird suprises. Enjoy, look for .5 soon.  



















 










