Bossfire by DoomDragonX

This mod increases the challenge considerably, particularly bosses.  The recommended path is church/catacombs/hive/caves/crypt/hell

Changes:
ALL monsters have been changed, and several new ones have been added. 
ALL non-quest uniques have been replaced.
Griswolds Edge has been improved since it's now harder to get, with tougher monsters around the anvil.  
Several new base items have been added.  If you find a Gryvanteis, cherish it and be happy :)
Base item changes: Axes have higher attack power, maul is one-handed, and staves give armor class.
Several new prefixes and suffixes.
Several new spells.
Basic character stats and max stats have been changed to better reflect their class.

Known bugs:
If the game crashes, reload and try again.  It should work fine.  (Don't worry, it's not common).
Item names act oddly with the new base items.  Often when finding one it will have no name at all until identified.  Or when Griswold sells one, it will have repeated names.  But no real cause for alarm.

Notes:
Be wary of a Deathchild when you see one, as they can lower your health like Black Deaths.
Zhar the mad may not appear in a library, but an empty room.  In this case, talk to him, and come back later.  He will attack despite the absence of a bookshelf to check.
Undeads have a much larger role, and keeping a blunt weapon is highly recommended for warriors.
This mod is much harder than normal Diablo, so don't freak out if you need to start again with the same character in order to win.  Also, it is meant for single player, don't go to multi unless you have plenty of death wish to go around!
Hell is HARD.  Don't overestimate yourself as you go down those stairs....

Thanks for trying my mod, and send all comments/bug reports to debzoo@softcom.net